Sunday, February 1, 2009

The Office Park - Known Bugs

With the release of the map, the true experiment begins: Public playtesting. While I hope for a considerable amount of positive feedback, it's really the criticism that makes the map better, and I expect a good amount of it. Provided below is a current list of known bugs in Concrete Bayou 01 - The Office Park. If anyone sees anything that's not on this list, please comment here or otherwise let me know so that I can add it and get to work.

Known Bugs/Issues - Updated 2/13/09
-Displacement edges render incorrectly (seen in several locations, let me know if you see others: ledge outside of first office, room with broken wall dividing offices)
-Purple haze on higher graphics settings (Caused by advanced shaders, cannot be fixed until the launch of the official SDK. To work around, turn your shaders down to medium or low. Note that this disables normal mapping)
-Warehouse crescendo can be skipped *FIXED*
-Vents in administration building DONT spawn zombies *FIXED*
-Some textures for flourescent lights that are OFF are wrong.
-Lighting in general is off. Light sources are missing in places where lighting exists (mainly the admin building).
-Fire doesn't generate light. *FIXED*
-Zombies don't spawn in one of the side rooms on the lower floor. *FIXED*
-Weapon spawns need balancing. *FIXED*
-Ammo piles don't spawn correctly.
-Washing machine boxes blocking the path past the warehouse entrance are clipping into the wall. *FIXED*
-Fire at crescendo event takes up larger area than intended.

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Nick Woll grew up in the Florida Keys, and is furthering himself in the fields of writing, software development, and web design. You can contact him at nwoll27 at gmail dot com.