Friday, February 13, 2009

Soundscapes - Magnet

Some time ago I made the decision that, in an effort to give this blog SOME form of regularity, I would make at least one post on the second Thursday of the month. This was to be a continuation of my "Soundscapes" segment, where I could feebly attempt to impose my musical taste on others. I promptly ignored that decision.

Here I am, however, several months later (and an hour too late to make the Thursday deadline), apologetic for yet another period of inactivity, and ready to give this segment a go.

This month I'd like to share the soulful melodies of Magnet. Hailing from Bergen, Norway, Even Johansen (according to his website) "...follows in the footsteps of traditional folkdom and modern surrealism, treading a neat path between the two." The comparison, as the site continues to say, has not been made in vain.

I originally discovered Magnet, believe it or not, through a videogame. A rather incredible videogame, actually, named Dreamfall: The Longest Journey; an oldschool adventure game trapped in a modern development cycle. The game still has decent graphics by today's standards, and an incredibly well-developed story with extremely likeable characters and, of course, a great soundtrack. But I'm getting off track.

With lyrics that delve into the soul and a sound that sweeps the mind away in its current, Magnet is a refreshing reminder that someone is out there who still 'gets it.'





Sunday, February 1, 2009

Something Eerie in the Magic Kingdom

I've been wrong before, but I can't help but imagine this is more than coincidence.



Okay I was bored.

The Office Park - Known Bugs

With the release of the map, the true experiment begins: Public playtesting. While I hope for a considerable amount of positive feedback, it's really the criticism that makes the map better, and I expect a good amount of it. Provided below is a current list of known bugs in Concrete Bayou 01 - The Office Park. If anyone sees anything that's not on this list, please comment here or otherwise let me know so that I can add it and get to work.

Known Bugs/Issues - Updated 2/13/09
-Displacement edges render incorrectly (seen in several locations, let me know if you see others: ledge outside of first office, room with broken wall dividing offices)
-Purple haze on higher graphics settings (Caused by advanced shaders, cannot be fixed until the launch of the official SDK. To work around, turn your shaders down to medium or low. Note that this disables normal mapping)
-Warehouse crescendo can be skipped *FIXED*
-Vents in administration building DONT spawn zombies *FIXED*
-Some textures for flourescent lights that are OFF are wrong.
-Lighting in general is off. Light sources are missing in places where lighting exists (mainly the admin building).
-Fire doesn't generate light. *FIXED*
-Zombies don't spawn in one of the side rooms on the lower floor. *FIXED*
-Weapon spawns need balancing. *FIXED*
-Ammo piles don't spawn correctly.
-Washing machine boxes blocking the path past the warehouse entrance are clipping into the wall. *FIXED*
-Fire at crescendo event takes up larger area than intended.

Saturday, January 31, 2009

Life in the Concrete Bayou

Tonight is the night, the release of my beta version of the first map in my Left 4 Dead campaign, Concrete Bayou.

Some background: The survivors find themselves holed up in an infested Office Park when the military begins bombing runs in an attempt to curb the spreading infection. Left with no other options, players must escape their hideout and work their way to the distant city of Palm Island where it is rumoured a survivor's outpost has taken hold. The campaign consists of five maps which span a variety of locales, from a small town Office Park through a backwoods swamp and into the commercial delta of the Palm Island city limits, where players fight their way through a department store and finally to the gates of the Palm Island Civilian Outpost itself.

The campaign is planned as follows (All links will lead to L4DMapDatabase campaign pages):
Concrete Bayou (Working Title)
01 - The Office Park
02 - Rural Route 305
03 - City Limits
04 - Bullseye
05 - Drawbridge



Seeing as how this project has taken up a large portion of my free time, I believe it is fitting to include my progress here, both as a resource for anyone interested, as well as a contribution to a rather stagnant portfolio. As of this post, Automated Sweet Talk has taken on the additional function of Concrete Bayou Developer's Log, and I will provide campaign progress, development milestones and hurdles, L4D Mapping tutorials, and "exclusive" screenshots for those interested.

But enough of that, the Demo build of The Office Park is compiling now and will be live in approximately two hours. Take care, and remember:

No zombie is safe from Chicago Ted.

Friday, January 30, 2009

A... Transition?

As anyone who's been paying any attention to their surroundings in the past few weeks can tell you, the inauguration was a heroic victory for all things that are blue. Being frozen for the better part of a day is generally a negative experience, but somehow a million-something of my closest friends managed to overlook our poor decisions and convince ourselves that it was all worthwhile. And it was. And though the actual crowd count may forever remain a mystery, the mass of humanity that filled the mall and seemed to stretch on for eternity was a daunting sight, to say the least. True to my nature, of course, I managed to convince myself that bringing my camera would be a bad idea only to change my mind mere minutes after paying my bus fare, and so I've failed once again to expand this 'hobby' of mine.

Now that I'm back, though, it has come to my attention that my 'photography, writing, and tech blog' has transitioned into a 'political zombie blog,' which is an angle I might pursue as I have resumed work on my Left 4 Dead campaign. With the Beta 0.5 release in two days, I've been hard at work hammering out some of the finer details that I've previously neglected. More on this soon.

Also deserving an honourable mention is the town of Zebulon in North Carolina, because never before have I been so convinced that a small town is inhabited by a race of highly advanced extraterrestrial beings.


Photo actually taken by someone else, in Georgia. Who'd have thought there was more than one?


Now if only I could have seen Jesse Jackson's face when Obama stepped out of his limo...

Thursday, January 15, 2009

Left 4 Inauguration

Well of course, the moment I commit myself to regular blog updates is the moment I become embroiled in a fierce crusade to craft a recreation of my hometown for previously-mentioned zombie murdering masterpiece Left 4 Dead. But I've been remiss, and there's no excuse for it.

Of course, it can't be helped after Sunday, because I'm venturing north to try to get into the District of Columbia before the bridges are closed for the inauguration. No, I wasn't fortunate enough to get tickets to see the big man himself, but I'm just crazy enough to brave the crowds and sub-freezing temperatures anyway.

What all this means is two things: first, that I have every intention of abandoning my post(s) for at least another solid week, and second, that my return will mean a huge content boom for the site. This will be the temporary home for everything involving the development of my Left 4 Dead campaign (tentatively titled Concrete Bayou), including updates, concepts, and development milestones. A number of photography updates should be expected as well.

Also, happy new year, for those who mind. Now, if only I could find a pair of long johns...

Tuesday, December 9, 2008

Poem - The Monster of Moarning

A great many ideas come and go, lost to the eternal sands of time, merely for lack of intiative. I often find myself contemplating some wonderful story or brilliant scheme only to consign it, in an instant, to oblivion for want of pen and pad. This is something that most people must struggle with in one form or another, as the human mind can be terribly fickle. This is precisely the reason why I resolutely refuse to create anything in segments, where possible, as attempting to continue an unfinished project all too often forces the artist to rekindle a long-dead fire with the hopes that the fuel burns as brightly as before. In other words, an idea is never quite the same on subsequent visits, and while this can occasionally be a very important aspect of writing a good story, it all too often results in something altogether... hazy. Thus is the origin of the following poem, my first in at least a year, The Monster of Moarning: a vivid image elaborated on and developed in a single late night spree of inspiration before consuming the night hours and growing to fruition.



While I generally refrain from weaving too much metaphor and allegory into my writing (sometimes a rose is just a rose, and sometimes a story is just a story), it's often unavoidable. The following poem actually refers to depression, or rather to those afflicted by it. Where Moarning is a play on mourning (not, as some have interpreted, morning), our monster is the subject, driving those away with it's misery until some brave souls find the courage to lend their strength. The monster ultimately, as is the case with a great many people, grows tired of their attention and demands more, driving away those who sought to give help.

And now, as promised, The Monster of Moarning:

---



To the south of the hills, in a land very far
from the land that we know of the sun's searing bars
lies a land where the dark shrouds the moon and the stars,
where a troubador's spirits would scarcely but fall;
a land full of sorrow. I'll give you this warning
all but once, you'd be wise
to fear the land known as Moarning.

For deep in this land, at the heart of this fear,
lies the ghastly, atrocious, apparently clear
executioner's nightmare, the heart of the scorning,
the vile, ferocious Monster of Moarning.

For ages the beast lay alone in this land
enraged, for its misery could only command
that the night would remain and the color would drain
from the formerly glorious green meadowlands;
that the evil inside would transform from within
and bring chaos and sorrow to a now-barren land.

Then at last when all had been long since abandoned
a sight caused the creature to let loose a roar,
for up on the hills rose an old covered wagon,
inside were the bravest the gods could have born.

From inside of the wagon the four men outpoured
at the horror and pain of the inhuman roar,
and for the first time they witnessed the poisonous land
engulfed by the suffering creature at hand,
for they were but four of the heroes of yore
embroiled for years in the Great Heroes' War,
and returning to home after long decades passed
found the truth of their homeland's unfortunate past.

But the men felt not anger, for they were greater than we.
No, they felt only pity, for how could it be
that a creature of earth, deemed unfit by the fates,
could be subject of such a miserable state?
And how could this joyously fortunate band,
having valiantly ousted the spirits of war,
let their beautiful meadowland homeland of Moarning
sink to the depths of time's dark ocean floor?

So the heroes found courage, and mounted a scheme
'neath the horrible creature's eyes' horrible gleam.
They showered the monster with tokens and gifts,
and honored the beast that we all would abhor.
And under its sickening, glowering eyes,
and dangerous claws, and glistening teeth,
they rebuilt the walls and relit the skies,
and the creature felt feelings from long since before.

With Moarning resettled, the creature a god,
favours gave out much less oft than before,
the sorrow that clawed at its conscience consumed him.
Then the offerings ceased.
Then the evil arose.

With his hunger unsated
the dread monster screamed
and he thrashed,
and he roared,
and he gnashed
'till he'd gleaned
every last morsel from every last bone,
as a demon let loose from it's demonic throne,
until after the carnage was all that remained:
the pitiful Monster of Moarning, alone.

Tuesday, December 2, 2008

The Stench of Brilliance

Let it be known that I like zombies. They're a sort of hobby of mine. With this in consideration, I would like to share a few revelations.

Firstly is last month's release of the online co-operative survival horror masterpiece known as Left 4 Dead. Any gamer should be familiar with this title by this point, which places four human survivors in one of several diverse locales where they must work together to fight their way through a zombie hoarde to safety. I've been following the development of Left 4 Dead since it first went public, and to say that it meets expectations is an incredible achievement. Survivor beware - these aren't your standard slow, stupid zombies. Instead, expect something more akin to the infected from 28 Days Later and I Am Legend.









Left 4 Dead Intro


Similarly excellent is a comic series - oddly enough - by Robert Kirkman (artists Tony Moore and Charlie Adlard). The Walking Dead is an aptly-named portrayal of a group of survivors, lead by small-town police officer Rick Grimes, struggling to exist in a world stricken by a zombie apocalypse. The series is unique in that the focus is placed not so much on the typical disaster-driven content of other mainstream comics, as Kirkman feels no need to further dismantle an already-rotting world, but rather the relationships between the people in this world, and the breakdown of established roles in the face of chaos. While the zombies are certainly a compelling and prominently featured component, the true genius lies in the emotional connections formed with the survivors as they must deal with a threat more dangerous than the encroaching ghouls: each other.

Also, for the uninitiated, any self-proclaimed zombie fan is obligated to read the following. Written by mastermind Max Brooks comes



World War Z and The Zombie Survival Guide

For those who missed it last time, be sure to check out Simon Pegg and Nick Frost in the survival precursor to Shaun of the Dead. On a predictably unrelated note, I'm nearing completion of a poem, one of the first I've written in ages. I will showcase it in the near future.

About Me

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Nick Woll grew up in the Florida Keys, and is furthering himself in the fields of writing, software development, and web design. You can contact him at nwoll27 at gmail dot com.