Some background: The survivors find themselves holed up in an infested Office Park when the military begins bombing runs in an attempt to curb the spreading infection. Left with no other options, players must escape their hideout and work their way to the distant city of Palm Island where it is rumoured a survivor's outpost has taken hold. The campaign consists of five maps which span a variety of locales, from a small town Office Park through a backwoods swamp and into the commercial delta of the Palm Island city limits, where players fight their way through a department store and finally to the gates of the Palm Island Civilian Outpost itself.
The campaign is planned as follows (All links will lead to L4DMapDatabase campaign pages):
Concrete Bayou (Working Title)
01 - The Office Park
02 - Rural Route 305
03 - City Limits
04 - Bullseye
05 - Drawbridge
Seeing as how this project has taken up a large portion of my free time, I believe it is fitting to include my progress here, both as a resource for anyone interested, as well as a contribution to a rather stagnant portfolio. As of this post, Automated Sweet Talk has taken on the additional function of Concrete Bayou Developer's Log, and I will provide campaign progress, development milestones and hurdles, L4D Mapping tutorials, and "exclusive" screenshots for those interested.
But enough of that, the Demo build of The Office Park is compiling now and will be live in approximately two hours. Take care, and remember:
No zombie is safe from Chicago Ted.